RQ6 Encounter Generator

RQ Encounter Generator (for RQ6) (the creation of +Erkki Lepre) has grown lately to have quite a bit of new features and content. Content is crowd sourced. So for the hard working GM’s there is now an easy way to generate many types of enemies.
You need a herd of allosaurs – click, select number press generate and unleash doom. The characters finished them off – need a bigger reserve herd – click a number and generate again. Other beasts got attracted to the noise – perhaps a tyrannosaur – click a number and generate again.Endless supply of Lunar more what you need – pick from the list – generate again. In units nicely formed of up to 40 individuals – they will march to restore peace and order in the name of the Moon again.

Town guards noticed your character’s getaway from the second story job – click a number and generate.

Serpent People to fill your jungle with silent death – select from the list.

A number of templates have already been created for Gloranthan, Monster Island, General Fantasy settings by the users of the system.

Need a new kind of enemy – use the templates from existing races and templates, modify to your heart’s content and create away.http://skoll.xyz/mythras_eg/instructions/

Need new feature that does not exist – there is a discussion thread at the Design Mechanism forum to discuss new features.

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One response to “RQ6 Encounter Generator

  1. Pingback: First encounter from the Adventures in Glorantha | Notes From Pavis

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