RQ Encounter Generator – October news

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has grown lately to have quite a bit of new features and content. Content is crowd sourced.

Need new feature that does not exist – there is a discussion thread at the Design Mechanism forum to discuss new features.

RQ Encounters in a recent version

Main new features:

  • You can create and save a party of enemies encountered together. For example “Dragonewts on a Warpath: 2d3 dragonewt scouts, 4 dragonewt beaked warriors – skilled, 1 dragonewt beaked warrior elite, 5 demibirds”. Party can have notes as well.
  • PDF export of the generated results
  • Filter the enemies by “All/Glorantha/Monster Island/General fantasy”.
  • Generate button to all the template pages.
  • Improvements in printing
  • Able to generate spirits
  • Able to generate Shamans (Monster Island, Thed and Mallia)
  • Able to generate Thanatari with priest and acolyte templates
  • Able to generate Black Fang assassins
  •  broos – try the chaos feature early access with Broo – Raw Desert Raider or with any of the Broo shamans

Content has also grown quite a bit. Currently there are over 350 enemy templates including 60 group templates for available and you can easily create more from scratch or from existing ones. There are now parties and enemies both for Glorantha, Monster Island and Generic Fantasy. Most of them fit for Glorantha but can be used also outside.

Many parties can be generated

  • Quiet Night at Gimpy’s
  • Bar at a port city
  • Raiding parties for all major tribes in Prax
  • Lunar parties for cities and outside cities
  • Sartarite parties
  • Morokanth Slavers
  • ship crews
  • caravans
  •  broos, lots of broos and their Shamans (Thed, Mallia)
  • create your own

Many Monster Island parties and enemies added

  • Primitive islander hunting and war parties
  • Primitive islander village scenes day and night
  • Serpent People parties – in the jungle and in the air

The tool is under constant development – random encounters for a region is on the backlog – might come in later.

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2 responses to “RQ Encounter Generator – October news

  1. New features – tagging, first round of filtering.

    Content – More than 430 templates for enemies and enemy parties now exist. Quite a few Pamaltelan creatures added

    Chaos Feature support. You can add one or more chaos features for your template, assign a probabilty of it occurring and chaos features will be generated for you for the enemies.

    Most of the existing templates created by myself have been updated with the chaos feature. It is easy to add a chaos feature for your template – just press add chaos feature button as many times you want.

    Like

  2. The RQ encounter now supports additional features for parties and enemies. Some of them are:
    Monster Island Diseases – most primitive island parties can now be vectors for diseases.
    Distinguishing Features
    Situations where you find the party
    Fatigue state for the party
    Sailor Nations with ship descriptions – check the party Sailing ship crew and generate
    Party Missions
    Spirit Fetch abilities
    Nature and Curse spirit abilities
    Thanatari Geases and Gifts
    Monster Island Tribes and High Folk with their associated island politics.
    Lanbril items
    Activity at Bar.

    Some content updates:

    Batman is here. There are now some Crimson Bat parties with the Bat or without. Initiates, rune lords and priests with associated spirits and ticks.
    Same goes for the Mother of Monsters.
    Dryads and Aldrya initiates.

    Like

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