Monthly Archives: February 2014

Gloranthan Cult One Pagers for Mythras – Take Two

 

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Revised the draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults. Changed the format, added new cults and source information. In some cases some additional links will extend the cult to be two pager.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Shadows in the Borderlands – at least. The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

All of this will be superseded by the official rules once AiG is out.

There are many new cults in this batch.

Cults available are

  • Aldrya, Aranea, Argan Argar, Asrelia, Atyar, Babeester Gor, Bagog, Basmol, Black Sun, Blackfang, Cacodemon, Caladra&Aurelion, Chalana Arroy, Crimson Bat, Dark Eater, Devil’s Hand, Donandar, Dormal, Eiritha, Ernalda, Etyries, Eurmal, Flintnail, Gloomshark, Gorakiki
  • Himile, Hobimarong, Humakt, Hungry Ghosts, Hungry Jack, Ikadz, Issaries, Krarsht, Krjalk, Kyger Litor, Lanbril, Lemure, Lhankor Mhy, Lodril, Lumavoxoran, Magasta, Mallia, Maran Gor, Mee Vorala, Moorgarki
  • Odayla, Orlanth, Pamalt, Path of Infinite Mutations, Pavis, Pocharngo, Primal Chaos, Saliligor, Seven Mothers, Sidana, Storm Bull, Subere, Sun Dragon, Taeterisus, Telmor, Than, Thanatar, Thed, Triolina, Tsankth, Ty Kora Tek, Tyram, Uleria, Ulforg, Urain
  • Vakalta, Vinga, Vivamort, Wachaza, Waha, Xentha, Xiola Umbar, Yelm, Yelmalio, Yelorna, Zola Fel, Zorak Zoran
  • Shaman Spirit Society
  • Strombull Spirit Society
  • Horned Man Spirit Society
  • Mallia Spirit Society
  • Waha Spirit Society
  • Oakfed Spirit Society

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

 Cults are now here

Gloranthan Cult One Pagers for Mythras

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Created a draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Strangers in Prax – at least.

All of this will be superseded by the official rules once AiG is out.

Cults available are

  • Aranea
  • Argan Argar
  • Asrelia
  • Atyar
  • Babeester Gor
  • Bagog
  • Blackfang
  • Cacodemon
  • Caladra & Aurelion
  • Chalana Arroy
  • Donandar
  • Dormal
  • Eiritha
  • Ernalda
  • Etyries
  • Ernalda
  • Etyries
  • Eurmal
  • Flintnail
  • Gorakiki
  • Humakt
  • Issaries
  • Krarsht
  • Kyger Litor
  • Lanbril
  • Lhankor Mhy
  • Lodril
  • Magasta
  • Mallia
  • Maran Gor
  • Odayla
  • Orlant
  • Pamalt
  • Pavis
  • Pocharngo
  • Storm Bull
  • Than
  • Thanatar
  • Thed
  • Triolina
  • Tsankht
  • Ty Kora Tek
  • Vivamor
  • Wachaza
  • Waha
  • Xiola Umbar
  • Yelm
  • Yelmalio
  • Yelorna
  • Zola Fel
  • Zorak Zoran
  • Shaman Spirit Society
  • Strombull Spirit Society
  • Horned Man Spirit Society
  • Mallia Spirit Society
  • Waha Spirit Society
  • Oakfed Spirit Society

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

Cults:

Note: There is now a newer version of this post “Take two

Mythras Charts and Tables

Here are some charts that I made that have been useful for my Mythras (former editions known as RQ6) campaign.

List of charts

  • Combat Flow
  • Offensive Special Effects (landscape and portrait)
  • Defensive Special Effects (landscape and portrait)
  • Healing and Wounds
  • Diminish Effect on your opponent
  • Gloranthan Weapons
  • Eastern Weapons
  • Shields and Passive Blocking
  • Criticals and Difficulty Grade shortcut table
  • Close Combat Situational Effects
  • Ranged Combat Situational Modifiers
  • Movement and Swimming Effects
  • Gloranthan Ships for RQ6
  • Encumbrance calculator and Character Equipment list
  • Sorcery Tool
  • Magic Situational Modifiers
  • Horoscope Personality Traits for Gloranthan Cults
  • Rune List

Combat Flow

Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here 

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Combat Flow in RQ6

Special Effects

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Offensive and Defensive Special Effects

The Combat Special Effects for Offensive (this is the RQ6 version) combines all the special effects for the offensive one quick reference to see what you can do when hitting something. Here is the latest one updated with Mythras in portrait mode

The Combat Special Effects for Defensive (this is the RQ6 version) does the same for defensive and Here is the latest one updated with Mythras in portrait mode

Healing and Wounds

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Healing and Wounds in RQ6

Healing and Wounds in RQ6 covers what happens to you when you get a wound and how to recover.

Diminish Effect On Characteristics has the goods on what can that pesky diminish spell do to you or your opponent.

Weapons

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Gloranthan, Eastern Weapons and Shields in RQ6

Here is an update to Gloranthan and Eastern Weapons  for RQ6 that has current understanding how lunar, dwarves, elves, dragonewts and easterners weapons work in RQ6.

Brief chart for shields, passive blocking from RQ6, AiG, Mythic Britain and Monster Island

Here we have a quick reference chart for Criticals and Difficulty Grade effect on skill. If you like maths – you do not need the chart, the calculations are simple but I find doing them in the heat of the game distracting.

Example how to set these up for use is here

RQ6 the success of your attempt can be modified by the situation. This can be adjudicated by GM fiat but if you some guidance here are all of the recorded modifiers in tables both for close combat and ranged combat. Some people do not use fatigue or encumbrance rules or even the weapon differences – that is ok but in my view these provide additional flavor to the game. In my quest towards perfect GM Screen for RQ6 I gathered all the close combat situational modifiers into one table. 

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Close Combat Situational Modifiers

It now contains the usual ones (fighting in pitch black darkness, partial darkness, blinded, while prone and so on). In addition it has the shorter reach for those of you playing with Reach rules. I added also the fatigue effect on close combat skills and limitations brought by swimming, climbing or riding while fighting.  In case your players are doing a fighting retreat with the loot it contains the encumbrance modifiers as well. If for some reason the players (or even the NPC’s) need to grab a different, perhaps unfamiliar weapon to use – the table contains the modifier rules for those as well.

There is similar also for the Ranged Combat Situational Modifiers

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Movement

For the future chase sequences in my campaign decided to combine all the movement effects into tables that fit into a single page. I find it easier to look info from table instead of calculating it with the rules.

It contains now a table for movement rates between 1 and 14, effect of athletics on the speed when walking, running or sprinting. It also has a table for the common modifiers for movement like encumbrance, armor and fatigue.  It has also the effects on ranged combat.

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Movement Charts

Movement charts are here as PDF.

Gloranthan Ships are here as PDF

Encumbrance Calculator is here

Sorcery Tool is here

Magic Situational Modifiers are here.

Horoscope Personality Traits for Gloranthan Cults

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Rune List

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