Spirits in The Night – Beast, Darkness, Death, Chaos and Mastery Spirits in AiG

Spirit societies for Adventures in Glorantha was presented in a previous post. Here are the first adaptations of that for RQ Encounter Generator. Spirits in the Night indeed – the new rules for spirits in Adventures in Glorantha give lots of variation for the spirits to the already great rules for spirits in Runequest 6. The aspect of Runes is shown to much greater extent in the new spirit rules. The rules there are not final yet – so they could change in the Runequest Glorantha book.

Spirit combat can look less deadly with the new rules but variation for the spirits is significantly greater. There are new rules there but here is an adaptation of the AiG spirits that can be used both with or without the new ruleset.In this first set there are spirits for just a few of the runes.

You can find all new spirits in the Spirits in the Night Party if you want to generate just spirits. All the work has been done for you – just generate away…

Spirits who are of Grand status are usually intensity 4 which can be interpreted as run away – fast as you can and hope they do not notice you.

For Mastery rune

  • Mastery Curse Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Blessing of the Mastery Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Mastery Spirit
    • Lesser, Typical, Major, Grand
  • Ruler spirit – Mastery

For Death rune

  • Death Curse Spirit
    • Lesser, Typical, Major, Grand
  • Disease spirit
    • Lesser, Typical, Major, Grand
    • These are now separate from Sickness spirits. Disease spirits carry only have Gloranthan diseases currently
  • Death Curse Spirit
    • Lesser, Typical, Major, Grand
  • Death Passion Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death’s Blessing Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death Spirit
    • Lesser, Typical, Major, Grand
  • Gloranthan Death Spell Spirit
    • Lesser, Typical, Major, Grand
    • Larger varieties of these can have Rune spells
  • Ruler spirit – Death

For Chaos rune

  • Gloranthan Chaos Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Chaos

For Beast rune

  • Gloranthan Beast Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Beast

For Darkness Rune

  • Gloranthan Darkness Spirit
    • Lesser, Typical, Major, Grand
  • Darkness Passion Spirit
    • Lesser, Typical, Major, Grand
  • Ruler Spirit – Darkness

Malia initiate, acolyte and high shaman spirit societies have been updated with the new spirits. You can get the new spirit society into use just by generating any of the current foes who use that – for example: this nice Broo Shaman. The other way is just to attach one of the ranks of Malia spirit society into your template. Same goes for Waha (initiate, shaman and high shaman). With Waha I have retained the earth and law spirit association even though Waha does not have Runes for those. I have also retained the ancestor spirits here for the meanwhile. The rest of the spirit societies will come later.

New additional features

  • Spirit Abilities for all the Runes
  • Blessing of the spirit abilities for Death, Mastery
  • Spells for Death rune
  • Gloranthan Diseases contains only the Gloranthan Diseases.

 

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One response to “Spirits in The Night – Beast, Darkness, Death, Chaos and Mastery Spirits in AiG

  1. Thanks a lot for this!

    Like

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