Monthly Archives: September 2016

Sorcery Tool for Mythras (and friends) updated

Sorcery tool described here has been updated based on user feedback.

The new version of the tool (1.1) contains both the standard durations for spells and the optional long durations. You select as per your GM’s choice using the campaing duration rules field.

The unenchanted iron version is a house rule that is now explained.

The new version can be downloaded from the same location than before in Sorcery Tool for Mythras (and friends like RQ6).


There are other charts available for RQ6 and Mythras here. RQ and Mythras Encounter generator is found here

Gods War Kickstarter by Sandy Petersen

Gods War in Glorantha kickstarter is ongoing at the moment. Gods War  seems to be the pure Sandy – large monsters (I mean really large) at really cosmic scale – great production quality and humongous replay value with 7 different empires, maybe soon 8. This has bigger figures even than Cthulhu Wars and loads of variety. You will see Mother of Monsters, Dragonewts, Lunars, Broos, Storm Tribe, Dragons and Sea monsters among others. Giants and Titans seem to be possible as well if kickstarter reaches its goals. The Gods War is funded already – now it is only the race to get all the stretch goals.  The only downside to the game (in addition to investment to pledge) I see is that with so much stuff included it will eat up  plenty of game shelf space. It seems that figures could also be used as miniatures in your campaign – Mother of Monsters, I am looking at you as a distinct possibility. The stretch goals of which there are plenty look to be available only via the Kickstarter campaign, basic game will likely come to retailers later on.

If you have not bought yet the Guide To Glorantha and several other ancient tomes in PDF format there is a pledge here that contains a veritable pirates treasure of those.

There are still stretch goals that would be interesting to get – so go and pledge.

Sorcery Tool for Mythras (and friends)

Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.

The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.

There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.

Any feedback is welcome – as gremlins might have installed bugs in the system. 2016-09-03_14-46-31.png

The Sorceror’s Calculus in Excel format is here

More tools and charts for Mythras (and RQ6)