Runequest and Glorantha recommend the character to act like one’s god. Cults and gods are associated with runes and many of the runes are associated with personality traits. If character does not act like the runes one’s god represents she is not likely to succeed in Glorantha nor in the cult – in fact she might suffer the displeasure of the cult or one’s god.
Personality traits are from Heroquest Glorantha. I felt that there are some runes that should have personality trait information that do not officially have it and added those to Moon, Law, Unlife and Spirit as per discussions on the Glorantha.com forums and Basicroleplaying Glorantha forums.
Here are the added personality traits:
- Spirit: Ecstatic, Spiritual, Aware, Mystical
- Unlife: Soulless, Fiendish, Relentless, Cold
- Law: Logical, Rigorous, Materialistic
- Moon: Tolerant, Balanced
Orlanthi character has the runes Movement, Air and Mastery. Those will bring the personality traits:
- Mastery: Proud, Just, Authorative
- Movement: Adventurous, Dynamic, Impulsive, Reckless,
- Air: Passionate, Proud, Unpredictable and Violent.
If one acts against those that might cause divine unpleasure and society’s unapproval for not emulating one’s cult / god and vice versa. Depending on game system this can be handled many ways.
This brings expectations that player characters might also have about the cult members in Glorantha.
Decided to create a document providing a single page view what each cult’s runes would expect from cult initiate or rune lord
The list contains all the cults that have Glorantha Cult One Pagers which means all the ones that have cult information in various Runequest editions (Cults Compendium, Cults of Terror, Cults of Prax etc). The runes have been updated based on the research done in this document so should be up to date with the latest information. Changed Ompalam’s rune to be Law instead of Harmony. Gloranthan Cult One pagers will be updated shortly with this information.