Monthly Archives: July 2017

Narrow Spaces and Fighting in Mythras

Inspired by discussion on the forums about oversized weapons I added the rule mentioned in Matt E:’s Old Bones adventure Secrets of the Blood Rock to my weapon charts for Mythras. The rule that was mentioned coming up during the editing of Blood Rock adventure handles the fact that some weapon fighting styles are unwieldy in narrow spaces. This mostly has come up in indoor / city scenarios and would come up more often in classic dungeon crawls.

The rule is in 2.5-3 meter wide corridor.  Characters may walk two abreast in most places. Large swung weapons are at a disadvantage: Except for thrusting weapons like spears, each step of Reach above Medium penalizes Combat Style by one grade. Interpretation is that above Medium reach – you need wider than 3 meter per character to fight unhindered. All weapons that have only Impale special effect are thrusting weapons. Weapon that has more special effects mentioned than Impale – can use Impale as a special effect with no penalty – character is basically using the weapon as a thrusting weapon. If character wants to use for example Bleed – it requires to use the fighting style of slashing etc and that comes with penalty.

This is even more true if there is space less than 1.5 meter. Then each step of Reach above Short penalizes Combat Style by one grade.

For some this may be too crunchy for others an elegant addition to counter the illogicality of using great axes or mauls in narrow spaces with equal skill than shortswords and broadswords.

This has been incorporated into the weapon tables so you do not have to remember the rule – you just pick it up with your weapon and mark it to your character sheet.

and close combat situational modifiers

These rules are not in the Rules as Written but can be an elegant addition – consider them optional.

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