Category Archives: Fonrit

To see the Monster Island and die – Monstropedia of Loral

 

Here are few new denizens of the beautiful island called Loral. It is populated by rare endangered pieces unified in their approach to life (hate the intruders). There is rather large treasure ship wrecked on the island and there used to be God Learners here long time ago so the historians are of course quite interested in the island. The below natural exhibits are imagined for RQ6 Encounter Generator. Among the less educated the island is called Monster Island.   The sources have been the Tradetalk #13, Guide to Glorantha and Men at Sea.

Some are really co-operative and are driven by the sense to please (their palates) and fulfill their heart’s desire (hate the intruders). Some of these are bad news indeed.

There are other pages on Monster Island

 

The Sea, The Sea – Gloranthan Ships for RQ6

Glorantha has inspired a largish variety of ships and maritime vessels over time. Most of the sources are out of print, out of date or incomplete. Some of them are not even canon anymore. I decided to gather all of the ships and maritime vessels that have been published and update them to the latest of the ship rules – the gem of a rulebook called Ships & Shieldwalls for RQ6.

Here are the ships The list contains also the physical size information about the ships that has been gathered from all the source material or extrapolated from other ships.

2016-04-04_00-41-07

The full list is here

  • Raft, Small
  • Kayak
  • Dugout
  • Rowing Boat
  • War Canoe
  • Small Fishing Boat or Ski
  • Raft, Large
  • Reed Galley
  • River Transport
  • Viking Longboat
  • Small Merchantman/Cog
  • Small Galley
  • Medium Merchantman
  • Bireme
  • Trireme
  • Large Merchantman
  • Hexareme
  • Grain Transport
  • Kareeshtu Warsail
  • Dwarf Floating Castle
  • Elf Gallegas
  • Knorr
  • Kobaya Support Ship
  • Large Cog
  • Maslo Catamaran
  • Seki-Bune Pirateship
  • Waertagi Fastship
  • Xebec
  • Wolf Pirate Penteconter
  • Kralori Barge
  • Black Galley – troll rowed
  • Black Galley – trollkin rowed
  • Black War Galley – Zorak Zoran
  • Haragalan Tallship (New)
  • Haragalan Tallship (Old)
  • Haragalan Tallship (Very Old)
  • Dragonewt Skeletal Ship
  • Submersible Sharkboat
  • Luvatan Merchant
  • Ratuki Requiem Galley
  • Haragalan Merchant
  • Dhow- small
  • Dromond
  • Fonritian Sambuk
  • Dwarven Submarine
  • Vadeli Merchant Ship
  • Duck Patrol Boat

Feedback welcome.

Umathela – Orlanthi, Sedalpists, Vadeli in the Southern Continent of Pamaltela

RQ Encounter turns to South. Lord of the Storm is strong in the coast of Pamaltela (Fonrit, Fonrit update, Vadeli) even before the arrival of Harrek. The problems with Lunar seem remote when the real problems are forest elves, Afadjanni surges and Vadeli treachery and there is even talk of  new power of Kresh in the south. Sorcery is strong in this land. Thanks for Simon Bray for the very useful background discussions that will hopefully generate even more of Umathelan and Fonritan material in the future. Here are few encounters for Umathela in RQ Encounter Generator format.

Horses are rare in Pamaltela so Horse mounted mercenaries belong to wealthy employers or elite troops.  Some remote tribes have tamed large flightless birds (known as horse claws) as mounts.

Sedalpist Sorcery Order with Apprentice, Adept, Mage and Archmage has been created.

One of the cities has its own marine corps and it has been detailed here

Various inhabitants of Umathela have been created here.

The merchant caravan and Umathelan market has Common and Rare trade goods in Umathela according to the guide. Rare is rare if it is coming relatively far or is otherwise very precious…
Vadeli magic has been updated. A new sorcery order: Vadeli Sorcery order has been created.
Many of the encounters possible in Fonrit are also likely in Umathela even though they might be more hostile situations – so the relevant encounters have been updated with the tag “Umathela”
All of the sorcerers have been updated with Special Magic Component to Shape and Unknown Magic Component. The convention is that all the sorcery orders usually teach the default Magic Components by which sorcerers can shape their spells (Combine, Duration, Magnitude, Targets, Range). The order might sometimes not teach one of the default components (or might teach it only to higher ranks of sorcerers) and might teach one of the special magic components (Ablation, Focus, Fortune, Precision, Swiftness).
When creating a sorcerer you can choose one or more of these as a random feature or as non random feature. This will give even more variety to sorcerers. All of the sorcerers I have created have now this possibility of one of the default magic components missing and one special one added.

RQ Encounter Generator: Cult update

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has a major new feature – cults (and spirit societies, mystic orders and sorcery orders) as a first class citizen.

Following cults have been created and appropriate enemies and parties enhanced with these:

Spirit worshipper to high shaman for bison, impala and rhino tribes. 

  • Storm Bull
  • Eiritha
  • Oakfed
  • Waha

From Initiate to Rune Lord/devotee

Trolls

  • Kyger Litor
  • Zorak Zoran
  • Aranea
  • Argan Argar
  • Gorakiki Bee
  • Gorakiki Beetle
  • Gorakiki Locust
  • Gorakiki Moth
  • Moorgarki

Humans

  • Babeester Gor
  • Danfive Xaron
  • Dormal
  • Etyries
  • Evukindu
  • Gagarth
  • Humakt
  • Issaries
  • Lanbril
  • Lhankor Mhy
  • Maran Gor
  • Orlanth
  • Yanafal Tarsils
  • Yelmalio
  • Zola Fel

Mermen

  • Magasta
  • Wachaza

Chaos

  • Bagog
  • Cacodemon
  • Gark the Calm
  • Krarsht
  • Mallia
  • Seseine
  • Thed
  • Vivamort

appropriate parties have been updated and a few new ones created

All of the above have also the skills based on Glorantha Cult One Pagers

All sorcerers from Monster island and spirit societies for Kangi and Mandahi as well…

More cults will be added in the coming days.

Easy way to find these enemies is to filter by cult name on either the party or enemy page.

New parties have been created as well – among them are…

  • At Afadjann Masarin Residence
  • Aranea Spider Party
  • Doraddi on Warpath – Main Body, Pamaltela
  • Doraddi Raiding Party, Pamaltela
  • Earth Priestess Party
  • Earth Temple Guardians
  • Elf, Yellow Warder Forward Party
  • Elf, Yellow Warder Party
  • Etyries Caravan, Small
  • Mermen Warparty
  • Mermen Warparty, Magasta
  • Praxian Gagarth Bison Nomad Raiding Party
  • Scorpionmen Raiding Party
  • Scorpionmen Raiding Party, Bad News
  • Troll Gorakiki Bee Base
  • Troll Gorakiki Beetle Caravan
  • Troll Gorakiki Moth Base
  • Troll Warpary, Serious Business
  • Zola Fel Party

Fonritan update

Some new Fonritan enemies are now available in RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) The cult of Lamsabi has been turned to a (Mystic) Brotherhood of Lamsabi to get some variety to thief scene.

Following enemies can now be generated – initiates, acolytes and devotees for

  • Lamsabi
  • Hanjethulut – the Angry Warrior
  • Fida’ls the Fire bird
  • Ikadz the Truthmaker

Fonritan parties have been enhanced with the presence of the above where required New parties have been created

  • Afadjann Black Watch Patrol
  • Afadjann Hanjethulut Patrol
  • Afadjann Lamsabi Thieves
  • Afadjann Pursuers of Higher Truth
  • Afadjann Pursuers of Truth
  • Afadjanni Corsairs, Followers of Um-Oradin
  • Major Shrines for Burayha Xolani, Garangordos,Karkisso the Seer, Ompalam, Orjethulut and Um-Oradin

…with more to come

Fonritan update

A mispost see the real one

 

RQ6 Encounter Generator – April News (aka Fonrit special)

RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has gone south – to Fonrit.

There are now multiple parties for Afadjann in Fonrit.

Following enemies can now be generated – initiates, acolytes and devotees for

  • Calari the Hunter – Junping Leopard Man
  • Ompalam the All knowing
  • Orjethulut – The Silent One
  • Garangordos the Wise
  • Evukindu the Warrior
  • Burayha Xolani – the Chirurgeon of Afadjann
  • Um-Oradin the Corsair God
  • Karkisso the Seer
  • and a gaggle of Afadjann Black Baboons for supporting cast

Fonritan parties have been enhanced with the presence of the above where required

New parties have been created

  • Afadjann Chirurgeon Party
  • Afadjann Doctors Without Limits
  • Afadjann Leopard Men on the Move
  • Afadjann Leopard Men on Silent Mission
  • Afadjann Ompalam Priests
  • Afadjann Patrol
  • Afadjann Police Hunter Patrol, Serious Business
  • Afadjann Slave Hunter Patrol

…with more to come

New features in program include

  • naming your enemies on the generated page (just click on a name)
  • favorites
  • new front page with just your favorites and a fast search
  • editable notes on the generated page

 

 

 

Gloranthan Cult One Pagers – Take Four

Updated cults main page exists here ! Updated cult descriptions, more cults. 


Revised again the draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults – list now contains approximately 130 cults or major sub cults (7 Mothers, Aldrya)with their own one pager.

New format for spirit societies and slight tunings for cult pages. Added some new information on all of the cults (for example more info on locations) – tunings for some of the cults. Major fix for Yelm.  New cults or major tunings for a cult marked with italics. Added source info for all of the non RAW spells into the source links.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Shadows in the Borderlands – at least. The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

All of this will be superseded by the official rules once AiG is out.

Cults available are grouped underneath roughly by ‘pantheon’

  • Lunar Etyries, Lanbril, Seven Mothers, Crimson Bat, Seven Mothers – Yanafal Tarsils, 7 Mothers – Danfive Xaron, Annilla, 7 Mothers – Yanafal Tarsils, 7 Mothers – Jakaleel, 7 Mothers – Irrippi Ontor, 7 Mothers – She Who Waits, 7 Mothers – Queen Deezola, 7 Mothers – Teelo Norri
  • Chaos – Genertela Bagog, Krarsht, Mallia, Pocharngo, Thanatar, Atyar, Than, Thed, Vivamort, Primal Chaos, Krjalk, Hungry Jack, Sidana, Tyram, Urain, Vakalta, Ulforg, Devil’s Hand, Path of Infinite Mutations, Taeterisus, Gark the Calm, Ompalam, Cacodemon, Lemure, Ragnaglar, Seseine
  • Pamalt Babeester Gor, Maran Gor, Pamalt, Shaman Spirit Society, Ty Kora Tek, Uleria, Lodril, Pamalt, Basmol, Bolongo, Rasout
  • Storm Asrelia, Babeester Gor, Chalana Arroy, Donandar, Dormal, Ernalda, Eurmal, Humakt, Issaries, Lanbril, Lhankor Mhy, Maran Gor, Odayla, Orlanth, Storm Bull, Ty Kora Tek, Uleria, Vinga, Waha, Gagarth, Grain Goddesses, Hykim & Mikyh, Lokarnos, Mastakos
  • Darkness Mee Vorala, Himile, Aranea, Argan Argar, Gorakiki, Kyger Litor, Xiola Umbar, Zorak Zoran, Moorgarki, Subere, Xentha, Shaman Spirit Society, Annilla, Arkat, Asrelia, Zong, Gerak Kag
  • Praxian Eiritha, Pavis, Storm Bull, Waha, Zola Fel, Hungry Ghosts, Basmol, Dark Eater, Shaman Spirit Society, Gagarth, Foundchild
  • Elf Aldrya, Babeester Gor, Yelmalio, Flamal, Grain Goddesses, Mee Vorala, Voria, Aldrya – Wood Lord, Aldrya – Shaman, Aldrya – Gardener
  • Hsunchen Shaman Spirit Society, Telmor, Hungry Ghosts, Hykim & Mikyh, Horned Man Spirit Society, Basmol
  • Malkion Dormal, Arkat
  • Sea Dormal, Magasta, Triolina, Tsankth, Wachaza, Annilla
  • Yelm Chalana Arroy, Donandar, Lanbril, Lodril, Yelm, Yelmalio, Yelorna, Uleria, Dendara, Grain Goddesses, Lokarnos
  • Kralorela Dendara, Grain Goddesses, Hykim & Mikyh, Path of Immanent Mastery, Black Sun
  • East Isles Lumavoxoran, Hobimarong, Saliligor
  • Vormain Tsankth
  • Arkat Arkat
  • Ompalam Ompalam, Calari the Hunter, Burayha Xolani, Ennung, Ernamola, Evukindu, Fida’ls, Garangordos, Hanjethulut, Orjethulut, Heler, Jokotu the Murderer (spirit society & cult), Karkisso the Seer, Seseine
  • Chaos – Pamaltela Cacodemon, Gloomshark, Ikadz, Krarsht, Ompalam, Primal Chaos, Mallia, Thanatar, Atyar, Than, Vivamort, Urain, Sidana, Lemure, Gark the Calm, Thed
  • Anywhere or No pantheon – City God, Blackfang, Bloody Tusk, Caladra&Aurelion, Dorasta, Flintnail, Lamsabi, Selarn, Sun Dragon, Um-Oradin, Valind

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

 

The cult files are here:

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Burayha Xolani – Fonritan healer god

Here is my first attempt at a Fonritan Healer God for Runequest 6 campaign.

Burayha Xolani – long form

This was inspired by Simon Bray’s Harem Nights freeform and many discussions and emails in the Google+ community for Glorantha. Good sources for Fonritan material are  (link list provided thanks to Fonritan Campaign pages)

You will eventually find the good doctor and his friends in RQ Encounters (Fonrit filter)

A gaggle of Fonritan Encounters can be found here

Gloranthan Cult One Pagers – Take Three

Updated cults main page exists here ! Updated cult descriptions, more cults. 

Revised again the draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults. Changed the format to fit better to one page, added many new cults and additional source links.  Changed the runes to match the current thinking and added places where cult is established. The latter is rather rough as the places are mostly based on pantheons instead of individual cults.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules.  Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Shadows in the Borderlands – at least. The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

All of this will be superseded by the official rules once AiG is out.

There are many new cults in this batch. It also includes my take on Ompalam and Calari the Hunter plus rough conversion of Ikadz.

Cults available are grouped underneath roughly by ‘pantheon’

  • Lunar Etyries, Lanbril, Seven Mothers, Crimson Bat, Seven Mothers – Yanafal Tarsils, 7 Mothers – Danfive Xaron, Annilla, 7 Mothers – Yanafal Tarsils, 7 Mothers – Jakaleel, 7 Mothers – Irrippi Ontor, 7 Mothers – She Who Waits, 7 Mothers – Queen Deezola, 7 Mothers – Teelo Norri
  • Chaos – Genertela Bagog, Krarsht, Mallia, Pocharngo, Thanatar, Atyar, Than, Thed, Vivamort, Primal Chaos, Krjalk, Hungry Jack, Sidana, Tyram, Urain, Vakalta, Ulforg, Devil’s Hand, Path of Infinite Mutations, Taeterisus, Gark the Calm, Ompalam, Cacodemon, Lemure
  • Pamalt Babeester Gor, Maran Gor, Pamalt, Shaman Spirit Society, Ty Kora Tek, Uleria, Lodril, Pamalt, Basmol, Bolongo, Rasout
  • Storm Asrelia, Babeester Gor, Chalana Arroy, Donandar, Dormal, Ernalda, Eurmal, Humakt, Issaries, Lanbril, Lhankor Mhy, Maran Gor, Odayla, Orlanth, Storm Bull, Ty Kora Tek, Uleria, Vinga, Waha, Gagarth, Grain Goddesses, Hykim & Mikyh, Lokarnos, Mastakos
  • Darkness Mee Vorala, Himile, Aranea, Argan Argar, Gorakiki, Kyger Litor, Xiola Umbar, Zorak Zoran, Moorgarki, Subere, Xentha, Shaman Spirit Society, Annilla, Arkat, Asrelia, Zong, Gerak Kag
  • Praxian Eiritha, Pavis, Storm Bull, Waha, Zola Fel, Hungry Ghosts, Basmol, Dark Eater, Shaman Spirit Society, Gagarth, Foundchild
  • Elf Aldrya, Babeester Gor, Yelmalio, Flamal, Grain Goddesses, Mee Vorala, Voria, Aldrya – Wood Lord, Aldrya – Shaman, Aldrya – Gardener
  • Hsunchen Shaman Spirit Society, Telmor, Hungry Ghosts, Hykim & Mikyh, Horned Man Spirit Society, Basmol
  • Malkion Dormal, Arkat
  • Sea Dormal, Magasta, Triolina, Tsankth, Wachaza, Annilla
  • Yelm Chalana Arroy, Donandar, Lanbril, Lodril, Yelm, Yelmalio, Yelorna, Uleria, Dendara, Grain Goddesses, Lokarnos
  • Kralorela Dendara, Grain Goddesses, Hykim & Mikyh, Path of Immanent Mastery, Black Sun
  • East Isles Lumavoxoran, Hobimarong, Saliligor
  • Vormain Tsankth
  • Arkat Arkat
  • Ompalam Ompalam, Calari the Hunter
  • Chaos – Pamaltela Cacodemon, Gloomshark, Ikadz, Krarsht, Ompalam, Primal Chaos, Mallia, Thanatar, Atyar, Than, Vivamort, Urain, Sidana, Lemure, Gark the Calm, Thed

All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

Spirit Societies