Classic Fantasy is a Mythras supplement for dungeoneering in the percentile world. Here are some of the monsters (some of them classics we grew to love in the early days of RPGs) in the Mythras Encounter Generator format.
There are also some encounters adapted from the evocative Blood Tide supplement for pirate campaigns.
For the fun of it here is an undead variety of the crocodile of the Pamaltelan continent.
You will likely find more useful encounters with the Encounter Generator. There are users guides to finding encounters and creating encounters and monsters
Gianni Vacca made a request at Google+ forums for d100 version of Altinae daimon that was missing. So I promised to create one in the Encounter Generator. Daimons are quite rarely encountered in Genertela.
Here are some of the missing daimons
On the whim I added few other rarely encountered ones. Sedrali are dog people in Ralios. They are seen for example in the original Narrator’s book but of course found on the Anaxial’s Roster.
of course there also exists a party of them
Passion spirits have gained
- Idiocy spirit
- Violence spirit
- Grief spirit
Most of the rest of the daimons can be found in
Games Master will sometimes need quickly a set of player characters. Perhaps it is for a one off at convention or otherwise. Perhaps there was a TPK or you had one new player on baord without a character. Though character generation is fun it may take awhile – so in this series of posts a way to generate quickly some pregenerated characters.
Previous installments of pregenerated characters for Mythras/Rq6 Encounter Generator tackled some city folk and barbarians.
Now is the time for the noble nomads. These can be used either in Prax in Glorantha or anywhere using the animal names as just names of the tribes.
First some herders
..and then some warriors to protect them
You will also find a pregenerated nomad party, most likely in Paps or near Pavis city walls as so many different tribes together is likely to cause strife.
What are you waiting for – go make ambush already in Plains of Prax or hire out to protect a merchant caravan or go looting he Big Rubble in front of you
Looking for a one shot or TPK – here are few nasty encounters for Encounter Generator for Mythras and RQ6 from every GM’s dream and every player’s nightmare – lovely home of the shrine of Dorasta – Dorastor. Most of them mean death for even the most powerful of the player parties. Most of them are unique – meaning only one of them exists in Glorantha.
Vampires might exist anywhere. This was originally from Sun County
Disease spreading is not the prerogative of Broos only. Here is a flock of Harpies to do the same
The abandoned ruins of Dokat contain often the only inhabitant a spirit known as
Madness is prevalent in dorastor and few things are as mad as the
Mad Sultan never goes anywhere without proper entourage
There are relatively good guys in Dorastor but they are few and far between
Slimestone is a place but it has got some personality even if a bit clinging one
Siamese twins are rare but here is a pair who would like to meet you
Maidstone archers have a remote relative
This is the most volatile thing you might encounter
Some other chaotic ones are here
Mythras Encounter Generator reached a boundary of 2500 Encounter Templates today. It is quite a ride since August 2013 when I first learned of the RQ Encounter Generator and started to contribute to it.
Here are few of the new ones I created during this weekend.
Animals for Glorantha or other places
Undead and demonic beings
Here are some old posts to get the best out of the encounter generator
Sorcery tool described here has been updated based on user feedback.
The new version of the tool (1.1) contains both the standard durations for spells and the optional long durations. You select as per your GM’s choice using the campaing duration rules field.
The unenchanted iron version is a house rule that is now explained.
The new version can be downloaded from the same location than before in Sorcery Tool for Mythras (and friends like RQ6).
There are other charts available for RQ6 and Mythras here. RQ and Mythras Encounter generator is found here
Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.
The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.
There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.
Any feedback is welcome – as gremlins might have installed bugs in the system.
The Sorceror’s Calculus in Excel format is here
More tools and charts for Mythras (and RQ6)