Category Archives: Tools

Pregenerated Characters for One Off Mythras Scenarios – Standard Barbarians

There are situations where you need quickly either many or a single pre generated character. You might be running a one off and do not want to spend any time for creating the characters. There might have been a very nice total party kill early in the game night and players want to still continue. There might have been even an unlucky character death in the middle of the evening. In all these cases you just want to get back to the railroad.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is a first quickie fix for the problem. Here is a pregenerated characters party that can be used both in Sartar or Prax or even non Gloranthan environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for three different professions that seem to be universal.

Here are all of them in a pack

All of these could be easily used also in non Gloranthan settings by changing the language names and shield names. In case of combat styles – just change the names. If you want to allow only one combat trait for a character – select one of those.

Later on I will publish more pregens for other professions and civilizations.

Here is a link to the Charts that the GM might need and the way Encounter Generator can be used to support game night.  If you need a tavern to let the group meet – here are several. Markets are just nearby.

 

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Sorcery Tool for Mythras (and friends) updated

Sorcery tool described here has been updated based on user feedback.

The new version of the tool (1.1) contains both the standard durations for spells and the optional long durations. You select as per your GM’s choice using the campaing duration rules field.

The unenchanted iron version is a house rule that is now explained.

The new version can be downloaded from the same location than before in Sorcery Tool for Mythras (and friends like RQ6).

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There are other charts available for RQ6 and Mythras here. RQ and Mythras Encounter generator is found here

Sorcery Tool for Mythras (and friends)

Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.

The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.

There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.

Any feedback is welcome – as gremlins might have installed bugs in the system. 2016-09-03_14-46-31.png

The Sorceror’s Calculus in Excel format is here

More tools and charts for Mythras (and RQ6)

 

Combat Special Effects – Mythras Update

The combat special effects for offensive and defensive have been updated to V1.3. This now contains all the effects from Mythras Imperative and the ones from RQ6 updated to Mythras Imperative way of working. Some tweaks to existing ones have been added. Added also house rule for Shift Location that seems to be popular. Mythras Imperative contains really neat Prepare Counter Special Effect that I cannot wait to start using.

Here is the portrait mode for Offensive Special Effects and here the same for Defensive Special Effects. 

This has also been updated to RQ6 Charts and Tables page

Trade and Markets in Glorantha

What are the things available in the market – local produce of course, groceries, poultry, meat of local kinds. Guide to Glorantha gives background to import and export of the goods. This can give some flavor to your market. I took the data from Guide to Glorantha and used it to create local market availability of goods. The system is as follows:

  • anything the area is known to export is available locally in the market as well
  • anything the area is known to import is available from all the markets that export it
    • artifacts, silk and iron are rare in all the markets.
    • article is common if it is available from nearby region
    • article is rare if it comes from non nearby region OR has to cross ocean
    • rarity could be used as price modifier (for example 30-50-100% more price) as it is exotic and might be considered be of better quality to be worth to transport from far reaches of lozenge
    • rare goods (and even some of the common ones) might not be available and might be also subject to seasonal fluctuation (for example riding beasts, herbs and spices)

Created first markets for Umathela, Fonrit, Nochet, Dragon Pass and Pavis. Others will follow if there seems to be demand.

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Here are some markets created with RQ Encounter Generator that contain above items as trade goods.

In the future more exploration about what you might see in the trading routes as some goods need to pass areas which have no demand for them.

Other useful links might be

The Sea, The Sea – Gloranthan Ships for RQ6

Glorantha has inspired a largish variety of ships and maritime vessels over time. Most of the sources are out of print, out of date or incomplete. Some of them are not even canon anymore. I decided to gather all of the ships and maritime vessels that have been published and update them to the latest of the ship rules – the gem of a rulebook called Ships & Shieldwalls for RQ6.

Here are the ships The list contains also the physical size information about the ships that has been gathered from all the source material or extrapolated from other ships.

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The full list is here

  • Raft, Small
  • Kayak
  • Dugout
  • Rowing Boat
  • War Canoe
  • Small Fishing Boat or Ski
  • Raft, Large
  • Reed Galley
  • River Transport
  • Viking Longboat
  • Small Merchantman/Cog
  • Small Galley
  • Medium Merchantman
  • Bireme
  • Trireme
  • Large Merchantman
  • Hexareme
  • Grain Transport
  • Kareeshtu Warsail
  • Dwarf Floating Castle
  • Elf Gallegas
  • Knorr
  • Kobaya Support Ship
  • Large Cog
  • Maslo Catamaran
  • Seki-Bune Pirateship
  • Waertagi Fastship
  • Xebec
  • Wolf Pirate Penteconter
  • Kralori Barge
  • Black Galley – troll rowed
  • Black Galley – trollkin rowed
  • Black War Galley – Zorak Zoran
  • Haragalan Tallship (New)
  • Haragalan Tallship (Old)
  • Haragalan Tallship (Very Old)
  • Dragonewt Skeletal Ship
  • Submersible Sharkboat
  • Luvatan Merchant
  • Ratuki Requiem Galley
  • Haragalan Merchant
  • Dhow- small
  • Dromond
  • Fonritian Sambuk
  • Dwarven Submarine
  • Vadeli Merchant Ship
  • Duck Patrol Boat

Feedback welcome.

Questing for ultimate GM Screen for RQ6: Ranged Combat Situational Modifiers

In my search for ultimate GM screen for RQ6 I gathered together the ranged combat modifiers into one pager. The pdf exists here

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Ranged Combat Situational Modifiers

Other charts that might be useful for GM Screen are here