Category Archives: Umathela

Umathela – Orlanthi, Sedalpists, Vadeli in the Southern Continent of Pamaltela

RQ Encounter turns to South. Lord of the Storm is strong in the coast of Pamaltela (Fonrit, Fonrit update, Vadeli) even before the arrival of Harrek. The problems with Lunar seem remote when the real problems are forest elves, Afadjanni surges and Vadeli treachery and there is even talk of  new power of Kresh in the south. Sorcery is strong in this land. Thanks for Simon Bray for the very useful background discussions that will hopefully generate even more of Umathelan and Fonritan material in the future. Here are few encounters for Umathela in RQ Encounter Generator format.

Horses are rare in Pamaltela so Horse mounted mercenaries belong to wealthy employers or elite troops.  Some remote tribes have tamed large flightless birds (known as horse claws) as mounts.

Sedalpist Sorcery Order with Apprentice, Adept, Mage and Archmage has been created.

One of the cities has its own marine corps and it has been detailed here

Various inhabitants of Umathela have been created here.

The merchant caravan and Umathelan market has Common and Rare trade goods in Umathela according to the guide. Rare is rare if it is coming relatively far or is otherwise very precious…
Vadeli magic has been updated. A new sorcery order: Vadeli Sorcery order has been created.
Many of the encounters possible in Fonrit are also likely in Umathela even though they might be more hostile situations – so the relevant encounters have been updated with the tag “Umathela”
All of the sorcerers have been updated with Special Magic Component to Shape and Unknown Magic Component. The convention is that all the sorcery orders usually teach the default Magic Components by which sorcerers can shape their spells (Combine, Duration, Magnitude, Targets, Range). The order might sometimes not teach one of the default components (or might teach it only to higher ranks of sorcerers) and might teach one of the special magic components (Ablation, Focus, Fortune, Precision, Swiftness).
When creating a sorcerer you can choose one or more of these as a random feature or as non random feature. This will give even more variety to sorcerers. All of the sorcerers I have created have now this possibility of one of the default magic components missing and one special one added.
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