Pregenerated Characters for Pavis

Sometimes you just need a bit more variety on the kind of characters that people take up.

Here is larger variety of pregenerated starting characters for Encounter Generator .

These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives and Larger Variety of Pregenerated Characters for Esrolia and Sartar, Pregenerated Characters for Fonrit).

This article adds variety for pregenerated characters for Pavis

The following pre-existing ones are now updated with Pavis weaponry

All of these are now available as a party of mixed pregenerated characters

 

Fonrit Background and Culture for Players

Fonrit Background

Fonrit is one of the most intriguing places in Glorantha.

The authoritative source is of course Guide to Glorantha. In Volume 1 there exists a detailed description of the culture of Fonrit and in Volume 2 description of the places.

Fonritan Culture for Mythras

Fonritan greeting:  “I am a slave of mighty (name), from the city of (X). Who is your master, stranger?”

Culture

Social Class

01-05 Masarin
        01-05  Treat as Ruling from Civilized for possessions
        06-30  Treat as Aristocracy from Civilized for possessions
        31-95  Treat as Gentry from Civilized for possessions
        95-00  Treat as Outcast from Civilized for possessions
06-10 Slave Soldier
        Treat as Slave from Civilized for possessions
11-30 Yad Slave
        01-40 Landowner or Steward (treat as Gentry from Civilized for possessions)
        41-60 Outcast
        61-00 Professional (treat as Freeman from Civilized for possessions)
31-00 Kaddam Slave
        Treat as Slave from Civilized for possessions
“The people of Fonrit have blue, black, or white skin, as well as any possible mixture thereof. Most of the ruling class is dark-skinned Agimori, while the most miserable slaves are predominantly blue-skinned Veldang. The majority of the population is of mixed blue and black origin, called the Torabs.” . GtG

Language

All main Fonritan languages (Afadjanni, Banamban, Kareeshtan and Mondoranare related but are not mutually intelligible.
All speak of course
Tradetalk INT+CHA+40

Magic

All varieties of magic are practiced in Fonrit
Fonritans receive +30 bonus to Folk Magic

Standard Skills

Conceal, Deceit,Customs,Influence, Insight, Locale, Willpower.

Professional skills

Commerce, Craft (any), Courtesy, Language (any), Lore (Slavery), Musicianship, Streetwise. Lore(Politics)

Careers

All civilized generally but following are available per social class. Bolded careers are more common within social class.

Masarin

Agent, Alchemist, Courtesan, Courtier,  Entertainer, Merchant, Official, Priest, Scholar, Sorcerer, Thief, Warrior

Kaddam

Beast handler, Courtesan, Crafter, Entertainer, Farmer, Fisher, Herder, Miner, Thief

Yad

Agent, Alchemist, Beast handler, Courtesan, Crafter, Entertainer, Farmer, Hunter, Merchant, Miner, Official, Physician, Priest, Sailor, Scholar, Sorcerer, Thief

Slave Soldier

Warrior

Combat Styles

Kadam Slave Scuffle

Combat Style Traits – Impromptu Weapons, Street Mob
Weapons – Club, Knife, Thrown Stone, Unarmed

Yad Strife

Combat Style Traits – Street Mob
Weapons – Whip, Knife, Club, Thrown Stone, Unarmed

Slave Soldier

Combat Style Traits – Batter Aside, Intimidating Scream(formation))
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear

Harem Protector

Combat Style Traits – Unarmed Prowess, Defensive Minded
Weapons – Falchion,Barbed javelin, Heavy hide scutum shield, Heavy crossbow, Fonritan sword spear, Unarmed

Calari Grip

Combat Style Traits – Mancatcher, Throw Weapons
Weapons – Falchion, Short Spear, Whip, Target Shield, Crossbow, Barbed Javelin, Unarmed

Afadjann Blade Dance

Combat Style Traits – Daredevil
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Kareeshtu Doublecross

Combat Style Traits – Do or Die
Weapons – Falchion & Knife/Dagger, Long Spear, Whip, Target Shield, Barbed javelin

Ompalam Overseer

Combat Style Traits – Mancatcher
Weapons – Dagger, Whip, Staff, Falchion, Light Crossbow, Unarmed

Shovel Tusker/Elephant Cavalry

Combat Style Traits – Mounted Combat
Weapons – Shortbow, Barbed javelin, Spear

Folk Magic

Appraise, Calm, Find Slave, Glamour, Heal, Incognito, Tire, Shock, Vigour, Voice

Passions

  • Hate Disobedience
  • Loyalty to Master
  • Attitude to Slavery: Renewed or Oldster
  • Masarins always have in addition the Passion Dressed to the Nines

Fonrit Character creation sheet is available as a pdf in a different format.

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There are pregenerated characters for many of these in Pregenerated Characters for Fonrit if you need some for a quick run. Searching in the Encounter Generator for Fonrit you will find many NPC’s and other encounters for your game – take a look at both the parties and enemies tab.

Pregenerated Characters for Fonrit for Mythras

Sometimes you just need a bit more variety on the kind of characters that people take up.

Here is larger variety of pregenerated starting characters for Encounter Generator .

These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives and Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar.

This article expands still more the scope beyond those standard areas to guests who might arrive.

Fonrit is one of the more intriguing areas in Glorantha. Background for creating characters in Fonrit can be found here. Here is a set of pregenerated characters for a game in a land where deceit is the new normal, trust was sacrificed centuries ago, colors are bright, conspiracy and assassinations are on the menu every day, Renewed battle for the (relative) freedom for slaves and Oldsters try to uphold the oppression and Vadeli are your friends while Silence is not.

You can generate a group of them by generating

Pregenerated Gladiators, Usurers, Priests and Sorcerors for Mythic Rome in Mythras

Here is an additional list of pregenerated characters for Mythic Rome. In the past couple of days there were already a list of pregenerated characters for Mythic Rome for Mythras and that was expanded even more with additional possibly more degenerate pregenerated ones yesterday.

Reasons why you might want to have these are many and explained in that other post.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is the third quickie fix for the problem.  Characters are at novice level and made for Late Republic period. Most likely few will notice if you use them in other periods.  Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background.

Go to that previous post if you want to have or know more about pregenerated characters for Mythras.

Here are the new pregen characters for characters at the start of their career

..and randomly composed group of them with their earlier friends in

More Pregenerated (or even Degenerate) Characters for Mythic Rome for Mythras

I had a request to create pregenerated characters for Mythic Rome for Mythras yesterday   – and found out that there are more of them that would be interesting.

Reasons why you might want to have these are many and explained in that other post.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is a second quickie fix for the problem. Here is a pregenerated characters party that can be used both in Late Republic Roman environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background.

Go to that previous post if you want to have or know more about pregenerated characters for Mythras.

Here are the new pregen characters for characters at the start of their career

..and randomly composed group of them with their earlier friends in

Pregenerated Characters for Mythic Rome (Mythras)

I had a request to create pregenerated characters for Mythic Rome for Mythras.

There are situations where you need quickly either many or a single pre generated character. You might be running a one off and do not want to spend any time for creating the characters. There might have been a very nice total party kill early in the game night and players want to still continue. There might have been even an unlucky character death in the middle of the evening. In all these cases you just want to get back to the railroad.

Encounter Generator solves this neatly for Mythras and old RQ6. Here is a first quickie fix for the problem. Here is a pregenerated characters party that can be used both in Late Republic Roman environment. Characters are at novice level. Generation follows majority of the steps included in the chargen – cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background.

These follow the same principles than in the previous pregeneration articles  that were more fantasy world based – Glorantha or otherwise (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives, Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar.

Here are the pregen characters for characters at the start of their career

..and the whole group of them

 

Larger Variety of Pregenerated Characters for Esrolia and Sartar

Sometimes you just need a bit more variety on the kind of characters that people take up. Here is larger variety of pregenerated starting characters for Encounter Generator . These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player…) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern – Civilization vs Primitives) that were usable for example in Pavis and Sartar.

This article expands still more the scope beyond those standard areas to guests who might arrive. Now most of the professions for barbarians and civilized are covered for Esrolia and Sartar

You can create a small randomly selected group of Esrolians by using
and a larger one with

In Sartar you might encounter

You can create a small randomly selected group of Esrolians by using
and a larger one with

All of the pregenerated characters are tied to Gloranthan timelines to make it easy for players to get to the world as explained in this post.