The world of RQ/Mythras Encounter Generator moved to another site last year. Start of February was the last time when the links on my blog posts (more than 50 posts with possibly hundreds or small thousands of links) to the encounter generator and templates were working. You can find most if not all RQ Encounter Generator posts on the category of the same name. Now all the links have been updated due to diligent work of the Mostali and World Machine is again repaired.
So click away – if there are still some that do not work let me know. Here are few of the pages for encounters.
In the hunt for the perfect GM reference material and GM Screen I created reference sheet for spell caster for Magic Situational Modifiers. This gathers all the modifiers for all the forms of Magic into one place. Some of the modifiers are optional – for example wearing armor iron in Glorantha, Monster Island options for orchestrated casting and sympathetic armor.
As always comments are welcome. The file is available here and of course also in the RQ6/Mythras charts page which collects all the charts I have made available (Combat flow, offensive and defensive special effects, healing and wounds, diminish effects, weapons, shields and passive blocking, close and ranged combat situational modifiers, movement and swimming effects, encumbrance calculator, sorcery tools and Gloranthan ships).
GM’s might also find the RQ/Mythras Encounter Generator useful
Sorcery tool described here has been updated based on user feedback.
The new version of the tool (1.1) contains both the standard durations for spells and the optional long durations. You select as per your GM’s choice using the campaing duration rules field.
The unenchanted iron version is a house rule that is now explained.
The new version can be downloaded from the same location than before in Sorcery Tool for Mythras (and friends like RQ6).
There are other charts available for RQ6 and Mythras here. RQ and Mythras Encounter generator is found here
Gods War in Glorantha kickstarter is ongoing at the moment. Gods War seems to be the pure Sandy – large monsters (I mean really large) at really cosmic scale – great production quality and humongous replay value with 7 different empires, maybe soon 8. This has bigger figures even than Cthulhu Wars and loads of variety. You will see Mother of Monsters, Dragonewts, Lunars, Broos, Storm Tribe, Dragons and Sea monsters among others. Giants and Titans seem to be possible as well if kickstarter reaches its goals. The Gods War is funded already – now it is only the race to get all the stretch goals. The only downside to the game (in addition to investment to pledge) I see is that with so much stuff included it will eat up plenty of game shelf space. It seems that figures could also be used as miniatures in your campaign – Mother of Monsters, I am looking at you as a distinct possibility. The stretch goals of which there are plenty look to be available only via the Kickstarter campaign, basic game will likely come to retailers later on.
If you have not bought yet the Guide To Glorantha and several other ancient tomes in PDF format there is a pledge here that contains a veritable pirates treasure of those.
There are still stretch goals that would be interesting to get – so go and pledge.
Sorcery in Mythras (and prior to that in RQ6) is one of the most flexible forms of magic. Because it is so flexible it also has a path to mastery for both slightly mathematically challenged and for those mastering the game for others – therefore often busy. I discovered the so called Sorcerors’ Calculus that The Machinerati school of Dark Learners has created to excel rapidly in sorcery. The tool takes into account all the known spell components and the effect of choosing them and prevents the master and apprentice alike from misusing or overreaching both themselves and the laws of magic.
The calculus takes into account how much you can shape the spell components, informs how long the preparation for the spell takes, whether you still have magic points left to do such a complex spell combination. It even can take into account the effect of unenchanted iron that you might wear. It also calculates how much harder the spell is to invoke if you combine spells and readily calculates the reach of the spell and its duration.
There have been many who have exceled with ease using this secret calculus – it is of course desired by the crowds and despised by the masters of sorcery mathematics. There are those who having acquired the Mythras Combat Cards have started to yearn for sorcery cards.
Any feedback is welcome – as gremlins might have installed bugs in the system.
The Sorceror’s Calculus in Excel format is here
More tools and charts for Mythras (and RQ6)
For the longest time I have wanted to make it easier to handle equipment and encumbrance in RQ6 and Mythras.
List of what the character carries can sometimes be longish but it usually contains standard items that exist in the rulebooks.
Encumbrance affects character’s movement speed – which will usually determine whether he can getaway once Sorceress and her minions find out that he has been looting the treasure chest. It also affects all STR and DEX related skills negatively.
Here is an Excel spreadsheet where character can easily mark all the equipment that they either wear or carry in their backpack. Spreadsheet calculates the effect on move and skills either with backpack on or not. Spreadsheet can be printed out and added to character sheet and it can be filed away to be added to later on. Excel has in it all the armor types derived from Mythras Full Edition and Monster Island.
One can easily filter with standard excel features to see only the items that character carries or is interested in.
Other useful charts are available here
Mythras full edition has been launched a short while ago. It brings quite a few new special effects with it and also small changes from Mythras Imperative. These will be nice additions to already very smooth and tactical play of Runequest 6.
The game play will be even more interesting with the new Prepare Counter, Remise, Marksman, Pin Down, Drop Foe, Overpenetration and Scar Foe. There are others as well. The new combat cards look to be a cool way to handle the multitude of special effect.
Pay attention to Regain Footing action change as well. Spirit combat looks to be more interesting – have to dive down to that one.
Here are the Special Effect GM Screens updated for Mythras Full edition. Only the portrait versions have been updated for now.
All the charts are available here. Old ones will remain available here