Some forgotten beasties from AiG, Mythic Constantinople and Monster Island

Noticed that I have not published some creatures in the generator.

Here are few of the unpublished ones, some of them from AiG:

From Mythic Constantinople

For Monster Island

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News mentioning indirectly our gaming group – in Finnish.

Interview about roleplaying in Finland – one of the members of our gaming group interviewed (Lauri)… https://yle.fi/aihe/artikkeli/2017/12/02/dungeons-dragons-opetti-yhden-sukupolven-pelaamaan-roolipeleja-loytaako-uusi

Down On Your Luck in Monster Island – Law, Order and Hapless Explorers

I have been working for awhile with some side projects related to my campaign in Monster Island. As a result of those I also created a few Encounters that might be useful in Monster Island or possibly even other places play.

Monster Island is a wonderful place for hex crawl type activities and this is what the party has been doing the last few sessions using several new things I have been working on. Extended conflicts have been used from M-Space and they are actually rather wonderful way of setting heists, chases etc up. More on that later. I have been using Johnn Fourr’s Campaign Logger to build up a personal private campaign log. It is truly good way of tracking your campaign with minimal effort and the latest addition of random generators that you can either keep private or use what they provide or contribute as open source have been extremely useful. More on that also later.

In my campaign Monster Island is of course an alternate form of Loral – perhaps a touch more accessible than in the official lore but still plenty tough and modified to fit my Fonrit.  Fonritans of course want to exploit the riches of the island. M’Simba M’Samba the Green Walker is around but not seen…   Some wish to see him, others definitely do not.  Beware what you wish for you might get it, and it might not be what you thought it was.

Governor’s Guard is a small of group of toughest mercenaries so far seen. White Death is a larger group of mercenaries brought in to keep law and order. Stingers is militia volunteers.

The following parties might be encountered

You will likely find more useful encounters with the Encounter Generator.

Narrow Spaces and Fighting in Mythras

Inspired by discussion on the forums about oversized weapons I added the rule mentioned in Matt E:’s Old Bones adventure Secrets of the Blood Rock to my weapon charts for Mythras. The rule that was mentioned coming up during the editing of Blood Rock adventure handles the fact that some weapon fighting styles are unwieldy in narrow spaces. This mostly has come up in indoor / city scenarios and would come up more often in classic dungeon crawls.

The rule is in 2.5-3 meter wide corridor.  Characters may walk two abreast in most places. Large swung weapons are at a disadvantage: Except for thrusting weapons like spears, each step of Reach above Medium penalizes Combat Style by one grade. Interpretation is that above Medium reach – you need wider than 3 meter per character to fight unhindered. All weapons that have only Impale special effect are thrusting weapons. Weapon that has more special effects mentioned than Impale – can use Impale as a special effect with no penalty – character is basically using the weapon as a thrusting weapon. If character wants to use for example Bleed – it requires to use the fighting style of slashing etc and that comes with penalty.

This is even more true if there is space less than 1.5 meter. Then each step of Reach above Short penalizes Combat Style by one grade.

For some this may be too crunchy for others an elegant addition to counter the illogicality of using great axes or mauls in narrow spaces with equal skill than shortswords and broadswords.

This has been incorporated into the weapon tables so you do not have to remember the rule – you just pick it up with your weapon and mark it to your character sheet.

and close combat situational modifiers

These rules are not in the Rules as Written but can be an elegant addition – consider them optional.

Gloranthan Cult One Pager Pantheon Summaries

Gloranthan Cult One Pagers are an attempt to gather together in a single page (well sometimes two pages) format the main cult information. Currently there are more than 150 cults described.

Now there are summaries of all the cults associated with pantheon. The summaries are by topic. These are meant to be short hand for some key information about all pantheon’s cults in a single file to be easily distributed to your players if you so like.

  • Pantheon Cult Catalogue
  • Pantheon Cult Relationships
  • Pantheon Cult Spell Catalogue
  • Pantheon Cult Personality Traits

These are stored in the pantheon directories together with Cult One Pagers.

 

 

Gloranthan Cult One Pagers – Cult of Yara Aranis and Solar Update

Gloranthan Cult One pagers are an attempt to gather into a one (or two) pager format useful information about Gloranthan cults.

Here is another batch of one pagers from the net. Brown book of Zzabur, Nick Effingham’s site and soltakks page have been the source with updates from other material.  I modified them a bit and here they are

  • Yara Aranis – Eater of Horses, a Lunar soldier god
  • Polaris – Solar God of the Generals, Pole Star
  • Oslira – First Water, Goddess of the Great River
  • Urvairinus – Solar Military God

Here is the link to all the one pagers

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Gloranthan Cult One Pagers – New Cults

Gloranthan Cult One pagers are an attempt to gather into a one (or two) pager format useful information about Gloranthan cults.

I got the permission from soltakks to add a few of his versions of Gloranthan cults into this format. I modified them a bit and here they are

  • Elmal
  • Buserian – Solar knowledge god
  • Daka Fal – this comes from the Cults of Prax
  • Barntar – Loyal Carl
  • Tolat (Kab Tolat Self) – Teshnan War God
  • Gorgorma of Two Mouths

Here is the link to all the one pagers

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