Classic Fantasy -Old School Monsters

There seem to be lots of interest in old school recently. Classic Fantasy supplement by the Design Mechanism looks likely to fill the craving for old school for a long time to come. the list of monsters is like who is who in the memory lane of the early days of my gaming in late 1970’s. Spent a few moments in creating templates to generate some of the monsters from my very first games in 1976 or 77. Somebody beat me to the indomitable kobolds but here are a few

The first I remember throwing at my players in those school days was the carrion creeper or crawler.

The next that I vividly remember in cube form was

There were others in the early days as well like

..and when the players grew up in levels they found

The interest seems high as I have rarely seen so many contributed monster encounters in so little time in the RQ Encounter Generator. Please keep contributing and marking them with “Classic fantasy” tag. It would be good if you remember to add the “Abilities” to the monster when you create it – this will help gamemasters in not having to flip back into the pdf or book to check the ability.

There are already bugbears, kobolds, goblins, hobgoblins, gnolls, orcs, hill giants, killer mimics, skeletons, umber hulks…

 

Published by

hkokko

Name Hannu Kokko Profession a software development leader, currently working at Elisa as Head of Software Product Development, Smart Energy Solutions. As a secondary occupation a Principal Consultant at Kohilleen Consulting - RD leadership consultancy business. In working life Working in large scale agile software development and architecture are close to my heart and practiced daily. Large scale here is anything involving dozens of teams working for the same release. Continuous integration as a cornerstone of making agile development feasible and to help keep the rhythm has been in my focus for quite a bit. In private life I enjoy photography and seeing new places and cultures.

Leave a comment